101 Helpful
Venturing Tips
in no particular order - intended for the youth
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Ask for donations and discounts from businesses.
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Plan a year ahead of time, but be flexible
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True youth leadership is key
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Develop crew goals/vision, so you are striving toward the
same thing
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Develop a “uniform” that identifies your crew as a group
– not a bunch of teens hanging out
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It is okay to fail - if you get up and try again
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Invest in a Venturing Leader’s Manual and use it.
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Agendas are a good thing
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Be flexible
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Be respectful of other peoples time
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It is YOUR crew! Don’t allow adults to take over
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Communicate your expectations clearly
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Hold crew members and officers responsible
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Don’t try to do everything yourself
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New member packets help recruit new members
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Always have a Venturing and adult application on hand.
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Be enthusiastic about venturing.
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Pay attention to what people are doing. This way you can
recognize their achievements.
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Get input from the crew often, that way they can’t
complain about what you’re doing
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Use the Program Capability Inventory and Venturing
Activity Interest Survey
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Contact organizations for speakers and/or consultants
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Speakers want plenty of time, so make sure to give them
plenty of time, so they’ll come back
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The Venturing award program can provide an excellent,
solid base for program
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Reach out to parents – they know more than you might
think.
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Make sure that you’re dedicated before you take a
position (Advisor, Officer, Activity Chair, etc)
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Get the youth leadership in place promptly
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Ensure that the youth leadership is trained as soon as
possible so that they can run the crew.
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Bylaws will provide a solid guideline for a functioning
crew
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Try to recruit a variety of ages so that the crew can
continue later on – and for experience levels
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Try to discourage cliques, but don’t assign any groups,
or seating – that’s elementary school.
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Advisors are allowed to act like kids on occasion.
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Roundtables are an excellent place to “network” - it
helps to have an adult to show up.
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Think way outside the box
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Anything is possible given the support, training, and
equipment
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Venturing is not simply "Advanced Boy
Scouting With Girls”
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De-emphasize the advancement program: it is
NOT the holy grail
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Adults are your advisors and mentors, not leaders
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Recognition can be for anything – not just the Venturing
awards.
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Adults should never, ever run the program
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Never stop recruiting: youth, advisors, and consultants
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Personal invitations work the best
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Venturing Leader Basic Training for adults is helpful
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Wood Badge for adults is worth it
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Adventure Quest for adults is worth it
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Powderhorn for adults is worth it
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Why is there all this training for adults, but none for
youth??
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Always ask questions
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Approach Venturing in the spirit of fun and excitement
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Some newspapers, TV, and/or Radio stations will accept
email press releases
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The activity planner (in the Leader Manual) is helpful to
plan activities.
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Activities should be planned ahead of time – and
backdated
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A crew phone tree is vital
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Keep a record of minutes so that crew decisions may be
reviewed in the future
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People really appreciate little thank-yous: maintain good
relations
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Get a free checking account as soon as possible
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Have one person, who doesn’t go on activities, be the
designated emergency contact
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Always bring a cell phone (if at all possible)
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Develop a crew budget early – and continue to review it
periodically
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Parliamentary procedure helps ensure a smoothly run
meeting.
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“Failing to plan is planning to fail”
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Call your council and try to get your crew involved with
planning some Council level activities.
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Advisors, consultants, and guests are either observers or
participants, but not leaders unless asked.
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Try and establish give/take relationships with troops.
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Provide a presentation in exchange for recruiting within
troops.
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Sit back and relax!
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Read all the Venturing literature you can get your hands
on
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Pair up with an existing crew for some activities
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Run a joint Venturing Leadership Skills course with
another Crew
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Conduct officers briefing and seminars promptly
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Powderhorn is an excellent jumpstart in getting a crew
going
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Expect the first few months to be a struggle.
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Most information should be routed through the president –
he or she is in charge
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A mentorship program within the crew can be helpful when
planning activities
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If you’re lucky enough to have multiple advisors, pair
them up with youth officers
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Individual crew member accounts might provide incentive
to doing fundraisers
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Read the guide to safe scouting – Unless the crew says
otherwise, only follow what is written.
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A website can be helpful for recruiting and promotion
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Create generic crew business cards. Give some to everyone
in the crew – hand them out often
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Explore
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Rock climbing is a fun, easy tool to promote cohesion in
a unit.
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It should be “venturing in action.”
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Read Jamie’s Lessons Learned:
http://www.venturing-mag.org
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create a mission statement
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volunteer for lots of stuff – it’ll help promote
Venturing in your community
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Develop a “tabletop display or presentation” about your
crew. Take it everywhere you go
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Define, Delegate, Disappear
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A successful unit is defined by if it had a positive
influence on it’s membership – not longevity
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Crew newsletters are great – if they’re consistent
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Convince scoutmasters that you’re not stealing their
scouts
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Venturing has great potential for growth – tap into it
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A meeting agenda is essential – even if it’s a loose plan
written on paper, written by president
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Military recruiters love the Venturing age demographic –
they’ll bend over backward for you!
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Don’t be afraid to modify various syllabi to suit your
own program
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Modify the Venturing Activity Interest Survey – to
include more specific items.
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Join the Yahoo! and usscouts.org Venturing email lists.
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Email is great for communication, but don’t forget any
members that don’t have email
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take a look at usscouts.org for lots of reference
material
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Be prepared to educate your Unit Commissioner – if you
are lucky enough to have one
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The possibility exists to create officer/non-officer
positions, do so, but be careful
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Try and do your part for the crew, but also ensure that
others do as well – it’ll let them grow
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Venturing is a catalyst – if everything comes together
right, great things will happen! You have the power to control the destiny of
your Crew – make it great! Good Luck!